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Caveblazers currently features 21 perks, each offering unique bonuses.

The Adventurer perk is available by default, whereas the remaining 20 must be unlocked.

Icon Perk Name Perk Effects How to Unlock
Perk-adventurer Adventurer You start with this perk.
Perk-archer Archer
  • Increase ranged damage by 1
  • Increase the speed of your arrows by 50%
  • Increase ranged attack speed by 10%
  • Reduce melee damage by 2
Perk-twofold Twofold
  • Fire an additional arrow with every shot
  • Reduce ranged attack speed by 20%
  • Start without a melee weapon
Perk-sorcerer Sorcerer
  • Increase magic damage by 10
  • Magic items charge 50% faster
  • Reduce melee damage by 2
Perk-sticky pete Sticky Pete
  • Start with 2 sticky bombsBomb-sticky
  • All normal bombs picked up become sticky bombs
Perk-juggernaut Juggernaut
  • Increase maximum health by 50
  • Increase melee damage by 2
  • Reduce ranged damage by 2
  • Reduce ranged attack speed by 20%
Perk-elementalist Elementalist
  • Double all damage dealt by fire & poison.
Perk-cleric
Cleric
  • Start with the Cleric's OrbMagic-clerics orb
  • Reduce maximum health by 30
  • Reduce health gained from food by 10
Perk-dashy joe
Dashy Joe
  • Start with a Ruby WandMagic-ruby wand
  • Increase magic damage by 5
  • Reduce maximum health by 50
Perk-springy Springy
  • Increase your maximum jump height
  • Double jump!
Perk-slasher Slasher
  • Create magic projectile through melee attacks
  • Reduce melee damage by 1
Perk-investor Trader
  • Donate any items to shrines in order to reduce their price by 10%
  • Your first use of an altar will require 1 item instead of 2 (Note: not per altar)
Perk-traditionalist
Traditionalist
  • Magic Items are no longer usable
    * Actually, allows you to equip one less magic item, so 0 without other blessings
    * Occulent blessing
    Occulentblessingand A'tae Tae BlessingAtaetaeblessingwill still allow one or more magic item to be equipped
  • Increase your melee damage by 3
  • Increase your ranged damage by 2
  • Increased melee and ranged knockback by 1
Perk-explosive Explosive
  • Reduce damage from explosions by 50%
  • Double your explosive damage
  • Start with 2 bombsBomband 1 sticky bombBomb-sticky
Perk-heavy hitter Heavy Hitter
  • All melee attacks will be heavy hits
Perk-vampire Vampire
  • Reduce your maximum health by 40
  • Gain 2 health from every kill, and 1 health from multiple hits on a boss
  • You health deteriorates by 1 every 4 seconds
  • Food no longer heals you
  • Deal increased damage based on your current health; 1% per health point
Perk-reaper
Reaper
  • Start with nothing but the Soul ReaperMelee-soul reaper
  • Reduce your maximum health by 20
Perk-protection Protection
  • Increase damage resist by 2
  • Reduce ranged damage by 1
  • Start with 2 bombsBomb
Dual-wield-perk Dual Wield
  • Equip one additional Magic Item
  • Reduce movement speed by 10%
  • Reduced ranged speed by 10%
Vortex-perk Vortex
  • Start with a Tomlock Tomlockas your ranged weapon
  • Gain a Vortex BombVortex Bombat the start of each new level
  • Reduce maximum health by 20
  • Reduce movement speed by 10%
  • Reduce melee speed by 20%
Swordsman-perk Swordsman
  • Heavy melee attacks and downward stabs will deal 2x damage instead of 1.5x
  • Increase melee damage by 3
  • Increase melee speed by 15%
  • Reduce ranged speed by 10%
Brimstone-perk Brimstone
  • Blood Shrines appear once every 2 levels instead of Health Shrines
  • Blood Shrines cost only 5 health
  • Start with a Demon BladeDemon Bladeand a HellpikeHellpike
  • Start with half health
Nimrod-perk Nimrod
  • Start with a Snare BowSnare Bowand a GrinderGrinder
  • Increase your movement speed by 10%
  • Increase your Poison and Explosion damage by 30%
  • Reduce your damage resist by 20%
Runemaster-perk Runemaster
  • Enemies have a chance to drop a random rune
  • Bosses will always drop 2 random runes
  • Random Shrines will always drop runes
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