Collecting items is one of the ways in Caveblazers to become stronger. Items are commonly found in Crates, Large chests, Orc chests, in Item or Random shrines from certain perks and enemies, bosses, and the item shop when the Blackjack Relic is active.
Melee Weapons[ | ]
Most melee weapons can be upgraded to Super items by placing two of the same type on an altar to combine them.
Image | Name | Description | Average Damage | Speed | Buffs | Super Stats |
---|---|---|---|---|---|---|
Steel Sword | Medium damage and speed.
"It's real rusty..." |
10 | medium | - | * unique starting item; can be upgraded with the Trader Perk or Primers
Damage: 19-21 Speed: Medium | |
Iron Mace | 20% chance to cause targets to bleed. | 15 | slow | -10% Damage Resist | Damage: 25-27
Speed: Slow +50% Bleed Damage | |
King's Sword | Combo attacks fire magic projectiles.
* unlocked via Lucky challenge (Discover 5 good potions in a row) |
14 | medium | - | Damage: 27-29 Speed: Medium | |
Spike Sword | 30% chance to cause bleeding. | 17 | medium | - | Damage: 29-31 Speed: Medium | |
Fire Sword | 15% chance to set targets on fire. | 11 | medium | - | Damage: 21-23
Speed: Medium | |
Poison Sword | 15% chance to poison targets. | 11 | medium | - | Damage: 21-23 Speed: Medium | |
Polearm | A very long weapon, which has extended hit range and increased knockback. Heavy attacks deal increased damage. | 13 | slow | -10% Move Speed
-10% Ranged Speed |
Damage: 22-24 Speed: Slow -10% Move Speed -10% Ranged Speed | |
Moonstone Sword | Increased knockback. | 14 | medium | +50% Fire Resistance +10% Damage Resist |
Damage: 27-29 Speed: Medium +50% Fire Resistance | |
Dragon Sword | Massive combo attacks knock back targets while setting them on fire. | 19 | slow | - | Damage: 39-41
Speed: Slow +100% Fire Damage | |
Reaver Sword | 16 | medium | -5 Ranged Damage -5 Magic Damage -2 Melee Knockback |
Damage: 29-31 Speed: Medium -2 Melee Knockback | ||
Butcher's Sword | Causes user to take extra damage from hits. | 16 | medium | -25% Damage Resist | 50% chance to cause targets to bleed.
Damage: 27-29 +100% Bleed Damage | |
Lumber Hatchet | The perfect weapon for murdering creatures and trees alike. | 15 | medium | +1 Ring slot | Damage: 24-26
Speed: Medium +1 Ring slot +15% Melee Speed | |
Crimson Blade | Regain 3 health from kills using this sword. | 10 | medium | - | Regain 5 health from kills using this sword.
Damage: 19-21 +20 Max Health | |
Crystal Sword | 15% chance to slow targets. | 12 | fast | +5 Magic Damage -10% Damage Resist |
Damage: 24-26 Speed: Fast +10 Magic Damage | |
Holy Relic | Damage dealt with this weapon charges your magic item 100% faster. | 8 | slow | +5 Magic Damage +10 Max Health |
Damage: 15-17 Speed: Slow +15 Magic Damage | |
Soul Reaper
|
Absorb the souls of your targets, each one temporarily increasing your melee & ranged damage by 2.
Absorbing 5 souls at a time will give you a permanent stat boost * starting item for Reaper perk |
7 | medium | +10 Magic Damage -2 Ranged Damage |
Damage: 9-11
Speed: Medium +10 Magic Damage -2 Ranged Damage (Note: only available with Primer) | |
Lightning Rod | A very powerful weapon which has massive knockback effects.
Hitting inanimate objects with this weapon will electrify the object, creating a powerful bomb. |
11 | slow | - | Damage: 19-21
Speed: Slow +1 Ring Slot | |
Yellowstone Staff | The damage dealt by the Yellowstone Staff increases with your magic damage.
Damage dealt with this weapon charges your magic item 100% faster, and the staff's third combo attack has largely increased knockback. |
6 | medium | - | Damage: 14-16
Speed: Medium +1 Ring Slot | |
Arc Staff | Throws 3 arcane bolts. Damage deal is based on your magic damage.
(+1 per 2 magic damage) |
4 | slow | - | Damage: 7-9
Speed: Slow | |
Torment Staff | Combo attacks curse targets, slowing movement and causing damage over time.
Damage dealt is based on your magic damage. |
4 | slow | -10% Damage Resist | Damage: 8-10
Speed: Slow -10% Damage Resist | |
Spiked Stick | 6 | medium | - | Damage: 14-16 Speed: Medium +1 Ring Slot | ||
Orc Battleaxe | * Every attack is heavy | 11 | slow | - | Damage: 19-21 Speed: Slow +5 Melee Knockback | |
Skull Stick | Every 2 kills with this weapon will increase your maximum health by 1. | 4 | medium | - | Every kill with this weapon will increase
your health and maximum health by 1. Damage: 8-10 Speed: Medium +5 Magic Damage | |
Whip | A long leather cord with a sharp metal tip. | 15 | medium | +1 Melee Knockback
+1 Ring Slot |
Damage: 23-25
Speed: Medium +25% Melee Speed +1 Ring Slot | |
Demon Blade | Blocks incoming melee attacks in front of you. | 11 | medium | -10% Movement Speed
+20% Damage Resist |
Damage: 16-18
-10% Movement Speed +20% Damage Resist | |
Crowbill Scythe | Can be upgraded by placing on an Altar, destroying the Altar in process. | 13 | medium | - | Damage: +4 per upgrade
+3 random stats from the following: +2 Ranged Damage +2 Melee Damage +2 Magic Damage +10% Melee Speed (up to 30%) +10% Ranged Speed (up to 30%) +25% Bleed Chance (up to 100%) +1 Health per Kill (up to 5) | |
Shadow Sword | Increases the power of all other equipped shadow items by 10% | 12 | medium | - | ||
Super Shadow Sword | Increases the power of all other equipped shadow items by 20% | 16 | medium | +5 Magic Damage
+10% Damage Resist |
||
Ultra Shadow Sword | Heavy attacks curse targets, dealing damage based on your magic damage.
Increases the power of all other equipped shadow items by 30% |
22 | medium | +6 Magic Damage
+15% Damage Resist +10% Magic Resist |
||
Mega Shadow Sword | Heavy attacks curse targets, dealing damage based on your magic damage.
Increases the power of all other equipped shadow items by 40% |
33 | medium | +10 Magic Damage
+15% Damage Resist +20% Magic Resist +20% Melee Speed |
Ranged Weapons[ | ]
Most ranged weapons can be upgraded to Super items by placing two of the same type on an altar to combine them.
Image | Name | Description | average damage | Speed | Buffs | Super Stats |
---|---|---|---|---|---|---|
Recurve Bow | Medium damage and speed | 5 | medium | - | * unique starting item; can be upgraded with the Trader Perk or Primers
Damage: 9-11 Speed: Medium | |
Bomb Bow | Causes small explosions on impact. | 9 | slow | - | Causes large explosions on impact
Damage: 14-16 | |
Poison Bow | 15% chance to poison targets. | 6 | medium | - | 100% chance to poison targets.
Damage: 11-13 | |
Piercing Bow | Pierces through up to 2 targets. | 6 | medium | - | Damage: 15-17 Speed: Medium | |
Fire Bow | 15% chance to set targets on fire. | 6 | medium | - | 100% chance to set targets on fire.
Damage: 11-13 | |
Ice Bow | 25% chance to slow down targets. | 5 | medium | - | Damage: 11-13 Speed: Medium | |
Hallowed Bow | Fire lightning-fast holy arrows. | 7 | medium | - | Damage: 17-19
Speed: Medium | |
Metal Bow | 4 | fast | - | Damage: 9-11
Speed: Fast | ||
Elven Bow | 50% chance to pierce targets. | 8 | medium | - | Pierce through 1 target
Damage: 18-20 | |
Master Bow | * unlocked via Masterful challenge (Defeat a boss without taking any damage) | 10 | medium | - | Damage: 17-19 Speed: Medium +10% Ranged Speed | |
Crossfire Bow | Fires 3 arrows at once. | 4 | very slow | - | Fires 5 arrows at once
Damage: 5-7 Speed: Very Slow +10% Ranged Speed | |
Trident Shot | Does very little damage from direct hits. Fire this weapon at the ceiling to rain bolts down on your enemies. Damage is affected by your magic damage. | 12 | slow | - | Damage: 24-26
Speed: Slow | |
Divine Bow | This bow can only be fired when charged. Its arrows create a large explosion which suspends nearby entities in stasis for 3 seconds. | 6 | Recharge | - | Damage: 14-16
Speed: Recharge | |
Bazwood Bow | Fires a cluster of 5 needles with a large spread. | 2 | very slow | - | Damage: 4-6
Speed: Very Slow | |
Ardent Bow | Fires slow, but powerful arrows. | 11 | slow | +3 Ranged Knockback +3 Magic Damage |
Damage: 19-21
Speed: Slow +5 Ranged Knockback +7 Magic Damage | |
Pomegranate Bow | Fires an arrow which explodes, dropping a cluster of small bombs. Does not work at close range.
* unlocked via Kaboom! challenge (Kill 10 enemies in a single explosion) |
8 | super slow | - | Damage: 14-16 Speed: Super Slow +50% Explosion Size | |
Hand Cannon | Slow firing, but very fast & powerful projectiles. | 15 | very slow | -10% Move Speed
-5 Magic Damage |
Damage: 19-21
Speed: Very Slow -10% Move Speed Fires 3 projectiles per shot | |
Xandu Blaster | Fires a barrage of small projectiles. The firing speed of the blaster is not affected by your ranged speed. | 4 | extreme | -25% Move Speed
-50% Jump Height |
Damage: 6-8
-25% Move Speed -50% Jump Height | |
Tomlock: Tier 1
|
Can be combined multiple times with any ranged weapon at an altar in order to upgrade the weapon tier. | 8 | medium | - | Damage +2 per Tier
+1 random stat from the following: +2 Melee Damage +2 Magic Damage +10% Ranged Speed (up to 30%) +10% Magic Charge (up to 50%) +10% Explosion Size (up to 50%) +1 Ring Slot (max 1) | |
Bolt Lance | Fires lightning which has a 15% chance to stun targets. Damage dealt is based on your magic damage.
(bonus damage is equal to magic stat / 2) |
11 | slow | - | Fires lighting which pierces through 1 target, and has a 25% chance to stun targets. Damage dealt is based on your magic damage.
Damage: 19-21 Speed: Slow +10% Move Speed +10% Magic Charge +10% Magic Resist | |
Powitzer | Hold to charge the Powitzer for much larger, more powerful projectiles. Damage dealt is based on your magic damage. | 25 | Charge | - | Damage: 33-35
Speed: Charge | |
Bomb Sling | Throw small bomb which explode on impact with entities. | 8 | slow | - | Damage: 15-17
Speed: Slow +20% Explosion Resist +20% Explosion Size | |
Occulent Orbs | Toss a cluster of 3 sticky orbs which explode within 1-2 seconds. Damage dealt is based on your explosive and magic damage | 6 | slow | -10% Move Speed | Toss a cluster of 5 sticky non-self-harming orbs
which explodes within 1 second. Damage: 10-12 Speed: Slow -10% Move Speed +10% Explosion Size | |
Reflex Lance | Fires powerful arrows which have a slight homing effect. | 13 | slow | - | Fires powerful arrows which have a slight homing effect.
Damage: 17-19 Speed: Slow | |
Crowbill Darts | Can be upgraded by placing on an Altar, destroying the Altar in the process. | 13 | medium | - | Damage: +4 per upgrade
+3 random stats from the following: +2 Ranged Damage +2 Melee Damage +2 Magic Damage +10% Melee Speed (up to 30%) +10% Ranged Speed (up to 30%) +10% Movement Speed (up to 20%) +1 Ring Slot (max 1) | |
Tripleshot | Fires 3 magic shots.
Damage dealt is based on your magic damage. (bonus damage is equal to magic stat / 2) |
6 | Slow | - | Damage: 9-11
Fires explosive magic shots. Damage dealt is based on explosive & magic damage | |
Marker | Shots fired by this bow 'mark' targets for 20 seconds. Marked targets will then take 50% more damage from all melee attacks. | 2 | Slow | - | Damage: 2-4
Shots fired by this bow 'mark' targets for 20 seconds. Marked targets will then take 100% more damage from all melee attacks. | |
Drill Bow | Arrows fired by the drill bow will stick to targets. 3 arrows stuck in a single target will explode, causing extra damage. | 5 | Medium | - | Damage: 9-10
+15% Explosion Size +10% Ranged Speed | |
Lifeleech Bow | Regain 1 health from kills using this bow. | 5 | Medium | - | Damage: 8-10
Every 10 kills with this weapon increases a random stat. | |
Hellpike | Demonic throwing weapons which will deal more damage based on how low your health is. | 6 | Slow | - | Damage: 9-11 | |
Snare Bow | Deals little damage from direct hits, but create traps when fired in to blocks. Only 5 trap arrows can be active at any time.
* starting item for Nimrod perk |
9 | Slow | - | Damage: 11-13 | |
Crimson Bow | Has a chance to heal 1 health when hitting enemies. Chance increases based on damage dealt. | 5 | Medium | - | Damage: 7-9
Has a chance to heal 2 health when hitting enemies. Chance increases based on damage dealt. | |
Rattling Bow | Fire rate increases exponentially while firing. | 4 | Super Slow | -10% move speed | ||
Finisher Bow | Deals double damage to enemies that are poisoned or burning. | 5 | Medium | - | Damage: 9-11
Deals triple damage to enemies that are poisoned or burning. | |
Draze Wing | Shoots fire like a Draze | 3 | Extreme | - | ||
Shadow Bow | Increases the power of all other equipped shadow items by 20% | 9 | medium | - | See: Super Shadow Bow | |
Super Shadow Bow | Increases the power of all other equipped shadow items by 20% | 15 | medium | +5 Magic Damage
+10% Move Speed |
See: Ultra Shadow Bow | |
Ultra Shadow Bow | Fires an extra arrow on every 2nd shot.
Increases the power of all other equipped shadow items by 20% |
17 | medium | +8 Magic Damage
+10% Move Speed +10% Ranged Speed +1 Ring Slot |
See: Mega Shadow Bow | |
Mega Shadow Bow | Fires 3 arrows with minimal spread.
Increases the power of all other equipped shadow items by 20% |
20 | medium | +10 Magic Damage
+10% Move Speed +10% Ranged Speed +1 Ring Slot +20% Arrow Speed |
Magic Items[ | ]
Magic items which cause damage can be upgraded to Super items by placing two of the same type on an altar to combine them.
The Traditionalist perk prevents you from equipping any magic items, or non-magical items worn in the same slot (such as passive amulets).
Image | Name | Description | Use | Item Stats | Super Stats | Stat Scaling |
---|---|---|---|---|---|---|
Ruby Wand
|
An oak wand with a ruby gemstone.
* starting item for Dashy Joe perk |
Dash forward damaging everything in front of you. | Damage: 9-11 | Damage: 19-21 | +1 damage / magic | |
Ankh | You will be resurrected to 50% health upon death if you have the ankh equipped.
Breaks after first use * unlocked via Double-Blessed challenge (Receive the same blessing twice) |
* activated on death | Not Available | n/a | ||
Golden Skull | A gold skull which follows you around. | The golden skull attacks nearby targets. | Damage: 9-11 | Damage: 19-21 | +1 damage / magic | |
Crystal Skull | A crystal skull which follows you around. | The crystal skull creates a barrier around you, blocking projectiles. | Characters within the barrier gain 20% ranged speed increase | |||
Gold Wand | A solid gold wand. | Launch magic projectiles which seek nearby enemies. | Damage: 7-9 | Damage: 15-17 | +1 damage / 5 magic | |
Emerald Pendant | A large shiny emerald gemstone attached to a leather cord. | * passive | +1 Melee Damage +1 Ranged Damage |
+5 Melee Damage +4 Ranged Damage +1 Ring Slot |
n/a | |
Quicksilver Arrow | Causes your next arrow to be an explosive magical projectile, dealing extra damage and stunning entities. | Damage: 7-9 | Damage: 19-21
+3 Ranged Damage |
+1 damage / Ranged | ||
Spectral Blade | Summons a spectral blade which spins around you. | Damage: 9-11 | Damage: 19-21
+3 Melee Damage |
+1 damage / Magic | ||
Fire Totem | A hand-carved totem with golden relics attached.
* unlocked via Swifty McGee challenge (Defeat a boss in under a minute) |
Place a totem on the ground beneath you which launches fireballs at nearby foes. | Damage: 7-9 | Damage: 14-16 | +1 / 2 Magic | |
Flying Eyeball | A flying eyeball which follows you around and fires a magic projectile at a nearby target. | * fires automatically when charged | Damage: 4-6 | Damage: 9-11 | +1 / 5 Magic | |
Demonic Eyeball | A flying demonic eyeball which follows you around and fires lightning alongside your arrows. | * fires with ranged attack | Damage: 4-6 | Damage: 8-10 | +1 / 5 Magic | |
Aether Boots | Leather boots infused with aether, giving them magical properties. | Increases your movement speed for 3 seconds. | ||||
Golden Quiver | A glimmering golden quiver. | Doubles your ranged attack speed for 3 seconds. | Doubles your ranged attack speed for 7 seconds.
+3 Ranged Attack |
n/a | ||
Vortex Ball | A pulsating vortex ball. | Propels lightning orbs in all directions. | Damage: 11-13 | Damage: 21-23 | +1 damage / 2 Magic | |
Burst Pendant | A mysterious pendant. Its jewel seems to oscillate between red, green and blue. | Creates multiple shockwaves, knocking back entities and causing various effects.
(the blue, green, and red pulses have a chance to slow, poison, and set nearby enemies on fire in addition to heavy knockback) |
+50% Fire Damage
+50% Poison Damage +1 Ring Slot |
n/a? | ||
Fire Wand | A firey gemstone atop a golden wand. | Launches a large fireball from the tip of the wand. | Damage: 14-16 | Damage: 29-31 | +1 / Magic | |
Kings' Amulet | A gleaming amulet which simultaneously makes the wearer more powerful and more vulnerable. | * passive | +10% Ranged Speed +3 Melee Damage +3 Ranged Damage +50% Damage Taken -100% Poison Resist -100% Fire Resist |
+15% Ranged Speed +6 Melee Damage +5 Ranged Damage -100% Poison Resist -100% Fire Resist +1 Ring Slot |
n/a | |
Emerald Bracer | A metal bracer which increases the wearer's strength. | Creates a powerful shockwave in front of you. | Damage: 9-11
+2 Melee Damage |
Damage: 21-23
+5 Melee Damage +2 Melee Knockback |
+1 damage / Magic | |
Titan Star | A large sparkling holy relic. | The titan star ascents above you and fires magic bolts in all directions. | Damage: 5-7 | Damage: 11-13 | +1 / 2 Magic | |
Dark Feather | A cursed feather. | * passive | +50% Explosion Damage +10% Damage Resist |
+50% Explosion Damage +20% Damage Resist +50% Explosion Resist +4 Melee Damage |
n/a | |
Golden Feather | An elegant golden feather which gives you a feeling of weightlessness. | Massively increases the strength of your next jump. | * Golden Feather cannot be upgraded | n/a | ||
Demonic Prayer Beads | Prayer beads which reek of old witches. | Absorb the souls of nearby dead things. Each soul temporarily increases your damage by 2. Absorbing 5 souls at once will give you a permanent stat boost.
Note: It is possible to absorb the soul of some bosses, which will give you a significant permanent stat boost to melee, ranged, and magic. Grubbington seems to not give any boosts. |
+15 Magic Damage | n/a | ||
Cleric's Orb
|
A hot glowing yellow orb filled with gaseous ectoplasm.
* starting item for Cleric perk |
Restore 12 health and temporarily increase your melee and ranged damage by 2. | Restore 20 health and temporarily increase your melee and ranged damage by 5 | |||
Bonebreaker Gauntlet | A big hulking gauntlet imbued with orcish magic. | Creates a large spectral fist which hits enemies in front of you. | Damage: 14-16 | Damage: 27-29
+4 Melee Damage |
+1 damage / Magic | |
Orcish Talisman | A talisman worn by orcs to increase their strength. | * passive | +5 Melee Damage -5 Magic Damage -30% Ranged Speed |
+6 Melee Damage +2 Melee Knockback +20 Max Health |
n/a | |
Poison Pouch | Imbues your next 10 projectiles with poison, making them explode on impact and poisoning enemies. | +100% Poison Damage | n/a | |||
Chichi Beetles | Drop a bunch of chichi beetles on the ground. These volatile beetles will explode upon contact with enemies. | Damage: 9-11 | +1 / ? Magic | |||
Grapple Hook | Fire a grappling hook ahead of you, pulling you towards the landing point, and stunning enemies. | +4 Melee Damage | n/a | |||
Lightning Poles | Use your ranged controls to fire 2 lightning poles. These lightning poles will zap any enemies between them. | Damage: 9-11 | +1 / ? Magic | |||
Book of Eidolon | Create explosive orbs around you which will fire at nearby enemies. | Damage: 9-11 | Damage: 19-21
+50% Explosion Resist +10% Damage Resist |
+1 / ? Magic | ||
Boost Band | Create a boost field around you. Yourself and friendly characters will gain +50% attack speed and +25% damage while inside. | +50% attack speed and +75% damage while inside. | ? | |||
Powerglass | Drops a floating crystal which will explode when shot or when touching an enemy. | Damage:
19-21 |
? | |||
Grinder | Gives you a throwable item which can be thrown using your ranged controls. The item will explode when thrown at an enemy or wall, or will become a temporary turret when attached to a ceiling, or will become a poison trap when placed on the ground. | Damage:
15-17 |
? | |||
Rebound Emblem | Causes your arrows to bounce 3 times. | -10% move speed
-10% damage resist |
Arrows now bounce 5 times.
+5 Ranged Damage -10% move speed -10% damage resist |
TBA | ||
Arrow Splitter | Your next 5 ranged attacks will fire 3 additional projectiles. | Your next 5 ranged attacks will fire 5 additional projectiles | n/a | |||
Lucky Charm | Increases all positive chances by 10% | Increases all positive changes by 20% | n/a | |||
Icarus Feather | Allow you to jump infinitely when equipped. | n/a | ||||
Interluder | Stuns all nearby enemies and slows down time slightly for 7 seconds. | n/a | ||||
Time Crystal | Slows down time for 10 seconds | n/a | ||||
Shadow Ball | A cute shadowy ball which follows you around. Automatically steals life from a nearby enemy when charged. | Damage: 4-6 | Automatically steals life from 3 nearby enemies when charged | ? | ||
Shadow Star | A deep shadowy star relic. | The shadow star ascends above you and fires magic bolts in all directions | Damage: 7-9 | Damage: 14-16 | +1 / ? Magic | |
Shadow Fetish | Place a shadow totem o the ground beneath you which launches cursing magic bolts at nearby foes. | Damage: 7-9 | Damage: 14-16 | +1 / ? Magic | ||
Shadow Wand | Dash forward through walls damaging everything in front of you. | Damage: 9-11 | Damage: 19-21 | +1 / ? Magic | ||
Shadow Pendant | Increases the power of all other equipped shadow items by 20% | *Passive | +5 Magic Damage
+10% Ranged Speed +10% Melee Speed -10% Damage Resist |
Increases the power of all other equipped shadow items by 40%
Use: Knocks back and damages nearby enemies. Damage: 9 - 11 +10 Magic Damage +10% Ranged Speed +10% Melee Speed |
n/a | |
Shadow Hook | Fire a shadow hook ahead of you, pulling you towards the landing point, damaging and stunning enemies. | Damage: 19-21 | Damage: 34-36 | +1 / ? Magic | ||
Shadow Scarabs | Drop 5 shadow scarabs on the ground. scarabs will explode upon contact with enemies. | Damage: 9-11 | +1 / ? Magic | |||
Shadow Book | Creates 6 explosive orbs around you which are drawn towards nearby enemies. | Damage: 9-11 | +1 / ? Magic | |||
Shadow Orb |
|
Creates a blast which deals damage to nearby enemies, while healing yourself [10] and nearby friendlies. | Damage: 9-11 | Damage: 19-21
Healing: 19-21 |
? |
Rings[ | ]
Most rings can be upgraded on altars. the Ring Slot Blessing and some upgraded Super items add additional slots which allow equipping more than two rings.
Consumable Items[ | ]
The Blessing of Nourishment increases the amount of health regained from eating consumable food items. The bonus to max health is unaffected by Blessing of Nourishment.
Throwable Items[ | ]
Thrown items are placed in-hand when activated (and cannot be canceled), and are thrown in a direction using your ranged controls. Most thrown items detonate on impact with blocks.
* The player (and any allied NPCs) will also be affected if caught in a throwable item effect
Runes[ | ]
Miscellaneous Items[ | ]
Experimental Items[ | ]
Experimental items can only be aquired in Custom mode when the 'experimental items' option is enabled. This will cause experimental item capsules to spawn on every second level of the area. These capsules can only be broken open by blowing them up with a tile-breaking explosive such as bombs. Luckily these capsules spawn with a bomb next to or around them most of the time.
Experimental items can not be upgraded via any means.