Items

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Melee Weapons[edit | edit source]

Most melee weapons can be upgraded to Super items by placing two of the same type on an altar to combine them.

Image Name Description Item Stats Super Stats
Melee-steel sword.png Steel Sword Medium damage and speed.

"It's real rusty..."

Damage: 9-11
Speed: Medium
* unique starting item; can be upgraded with the Trader Perk

Damage: 19-21

Speed: Medium

Melee-moonstone sword.png Moonstone Sword Increased knockback. Damage: 13-15
Speed: Medium

+50% Fire Resistance
+10% Damage Resist

Damage: 27-29
Speed: Medium

+50% Fire Resistance
+20% Damage Resist

Melee-kings sword.png King's Sword Combo attacks fire magic projectiles.

* unlocked via Lucky challenge (Discover 5 good potions in a row)

Damage: 13-15
Speed: Medium
Damage: 27-29
Speed: Medium
Melee-spike sword.png Spike Sword 30% chance to bleed targets. Damage: 16-18
Speed: Medium
Damage: 29-31
Speed: Medium
Melee-fire sword.png Fire Sword 15% chance to set targets on fire. Damage:10-12
Speed: Medium
Damage: 21-23

Speed: Medium

Melee-poison sword.png Poison Sword 15% chance to poison targets. Damage: 10-12
Speed: Medium
Damage: 21-23
Speed: Medium
Melee-dragon sword.png Dragon Sword Massive combo attacks knock back targets while setting them on fire. Damage: 18-20
Speed: Slow
Damage: 39-41

Speed: Slow

+100% Fire Damage

Melee-reaver sword.png Reaver Sword Damage: 15-17
Speed: Medium

-5 Ranged Damage
-5 Magic Damage
-2 Melee Knockback

Damage: 29-31
Speed: Medium

-2 Melee Knockback

Melee-butchers sword.png Butcher's Sword Causes user to take 5 extra damage from hits. Damage: 15-17
Speed: Medium

-5 Damage Resist

Damage: 27-29
Speed: Medium

+100% Bleed Damage

* need update for 1.4

Melee-crimson blade.png Crimson Blade Regain 3 health from kills using this sword. Damage: 9-11
Speed: Medium
Regain 5 health from kills using this sword.

Damage: 19-21
Speed: Medium

+20 Max Health

Melee-crystal sword.png Crystal Sword 15% chance to slow targets. Damage: 11-13
Speed: Fast

+5 Magic Damage
-2 Damage Resist

Damage: 24-26
Speed: Fast

+10 Magic Damage
+10% Magic Charge

Melee-holy relic.png Holy Relic Damage dealt with this weapon charges your magic item 100% faster. Damage: 7-9
Speed: Slow

+5 Magic Damage
+10 Max Health

Damage: 15-17
Speed: Slow

+15 Magic Damage
+10 Max Health
+2 Melee Knockback

Melee-soul reaper.png
Soul Reaper
Absorb the souls of your targets, each one temporarily increasing your melee & ranged damage by 2.

Absorbing 5 souls at a time will give you a permanent stat boost

* starting item for Reaper Perk-reaper.png perk

Damage: 6-8
Speed: Medium

+10 Magic Damage
-2 Ranged Damage

Not Available
Melee-lightning rod.png Lightning Rod A very powerful weapon which has massive knockback effects.

Hitting inanimate objects with this weapon will electrify the object, creating a powerful bomb.

Damage: 10-12
Speed: Slow
Damage: 19-21

Speed: Slow

+1 Ring Slot

Melee-yellowstone staff.png Yellowstone Staff The damage dealt by the Yellowstone Staff increases with your magic damage.

Damage dealt with this weapon charges your magic item 100% faster, and the staff's third combo attack has largely increased knockback.

Damage: 5-7
Speed: Medium
Damage: 14-16

Speed: Medium

+1 Ring Slot

Melee-spiked stick.png Spiked Stick Damage: 5-7
Speed: Medium
Damage: 14-16
Speed: Medium

+1 Ring Slot

Melee-orc battleaxe.png Orc Battleaxe * Every attack is heavy Damage: 10-12
Speed: Slow
Damage: 19-21
Speed: Slow

+5 Melee Knockback

Melee-skull stick.png Skull Stick Every 2 kills with this weapon will increase your maximum health by 1. Damage: 3-5
Speed: Medium
Every kill with this weapon will increase

your health and maximum health by 1. Damage: 8-10

Speed: Medium

+5 Magic Damage

Whip.png Whip A long leather cord with a sharp metal tip. Damage: 14-16

Speed: Medium

+1 Melee Knockback

+1 Ring Slot

Damage: 23-25

Speed: Medium

+25% Melee Speed

+1 Ring Slot

Polearm.png Polearm A very long weapon, which has extended hit range and increased knockback. Heavy attacks deal increased damage. Damage: 12-14
Speed: Slow

-10% Move Speed

-10% Ranged Speed

Damage: 22-24
Speed: Slow

-10% Move Speed

-10% Ranged Speed

Iron-mace.png Iron Mace 20% chance to cause targets to bleed. Damage: 14-16

Speed: Slow

-10% Damage Resist

Damage: 25-27

Speed: Slow

+50% Bleed Damage

Lumber-hatchet.png Lumber Hatchet The perfact weapon for murdering creatures and trees alike. Damage: 14-16

Speed: Medium

+1 Ring slot

Damage: 24-26

Speed: Medium

+1 Ring slot

+15% Melee Speed

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Arc Staff Throws 3 arcane bolts. Damage deal is based on your magic damage. Damage: 3-5

Speed: Slow

Not Available
Torment-staff.png Torment Staff Combo attacks curse targets, slowing movement and causing damage over time.

Damage dealt is based on your magic damage.

Damage: 3-5

Speed: Slow

-10% Damage Resist

Not Available
Crowbill-scythe.png Crowbill Scythe Can be upgraded by placing on an Altar, destroying the Altar in process. Damage: 12-14

Speed: Medium

Damage: +4 per upgrade

Increases 3 random stats per upgrade. *List of possibles needed*

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Shadow Sword Increases the power of all other equipped shadow items by 10% Damage: 11-13

Speed: Medium

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Super Shadow Sword Increases the power of all other equipped shadow items by 20% Damage: 15-17

Speed: Medium

+5 Magic Damage

+10% Damage Resist

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Ultra Shadow Sword Heavy attacks curse targets, dealing damage based on your magic damage.

Increases the power of all other equipped shadow items by 30%

Damage: 21-23

Speed: Medium

+6 Magic Damage

+15% Damage Resist

+10% Magic Resist

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Mega Shadow Sword Heavy attacks curse targets, dealing damage based on your magic damage.

Increases the power of all other equipped shadow items by 40%

Damage: 32-34

Speed: Medium

+10 Magic Damage

+15% Damage Resist

+20% Magic Resist

+20% Melee Speed

Ranged Weapons[edit | edit source]

Most ranged weapons can be upgraded to Super items by placing two of the same type on an altar to combine them.

Image Name Description Item Stats Super Stats
Ranged-recurve bow.png Recurve Bow Medium damage and speed Damage:4-6
Speed: Medium
* unique starting item; can be upgraded with the Trader Perk

Damage: 9-11

Speed: Medium

Ranged-bomb bow.png Bomb Bow Causes small explosions on impact. Damage: 8-10
Speed: Slow
Causes large explosions on impact

Damage: 14-16
Speed: Slow

Ranged-poison bow.png Poison Bow 15% chance to poison targets. Damage: 5-7
Speed: Medium
100% chance to poison targets.

Damage: 11-13
Speed: Medium

Ranged-piercing bow.png Piercing Bow Pierces through up to 2 targets. Damage: 5-7
Speed: Medium
Damage: 15-17
Speed: Medium
Ranged-fire bow.png Fire Bow 15% chance to set targets on fire. Damage: 5-7
Speed: Medium
100% chance to set targets on fire.

Damage: 11-13
Speed: Medium

Ranged-ice bow.png Ice Bow 25% chance to slow down targets. Damage: 4-6
Speed: Medium
Damage: 11-13
Speed: Medium
Ranged-hallowed bow.png Hallowed Bow Fire lightning-fast holy arrows. Damage: 6-8
Speed: Medium
Damage: 17-19

Speed: Medium

Ranged-metal bow.png Metal Bow Damage: 3-5
Speed: Fast
Damage: 9-11

Speed: Fast

Ranged-elven bow.png Elven Bow 50% chance to pierce targets. Damage: 7-9
Speed: Medium
Pierce through 1 target

Damage: 18-20
Speed: Medium

Ranged-master bow.png Master Bow * unlocked via Masterful challenge (Defeat a boss without taking any damage) Damage: 9-11
Speed: Medium
Damage: 17-19
Speed: Medium

+10% Ranged Speed

Ranged-crossfire bow.png Crossfire Bow Fires 3 arrows at once. Damage: 3-5
Speed: Very Slow
Fires 5 arrows at once

Damage: 5-7

Speed: Very Slow

+10% Ranged Speed

Ranged-trident shot.png Trident Shot Does very little damage from direct hits. Fire this weapon at the ceiling to rain bolts down on your enemies. Damage is affected by your magic damage. Damage: 11-13
Speed: Slow
Damage: 24-26

Speed: Slow

Ranged-divine bow.png Divine Bow This bow can only be fired when charged. Its arrows create a large explosion which suspends nearby entities in stasis for 3 seconds. Damage: 5-7
Speed: Recharge
Damage: 14-16

Speed: Recharge

Ranged-bazwood bow.png Bazwood Bow Fires a cluster of 5 needles with a large spread. Damage: 1-3
Speed: Very Slow
Damage: 4-6

Speed: Very Slow

Ranged-ardent bow.png Ardent Bow Fires slow, but powerful arrows. Damage: 10-12
Speed: Slow

+3 Ranged Knockback
+3 Magic Damage

Damage: 19-21

Speed: Slow

+5 Ranged Knockback

+7 Magic Damage

Ranged-pomegranate bow.png Pomegranate Bow Fires an arrow which explodes, dropping a cluster of small bombs. Does not work at close range.

* unlocked via Kaboom! challenge (Kill 10 enemies in a single explosion)

Damage: 7-9
Speed: Super Slow
Damage: 14-16
Speed: Super Slow

+50% Explosion Size

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Occulent Orbs Toss a cluster of 3 sticky orbs which explode within 1-2 seconds. Damage dealt is based on your explosive and magic damage Damage: 5-7

Speed: Slow

-10% Move Speed

Toss a cluster of 5 sticky non-self-harming orbs

which explodes within 1 second.

Damage: 10-12

Speed: Slow

-10% Move Speed

+10% Explosion Size

Bomb-sling.png Bomb Sling Throw small bomb which explode on impact with entities. Damage: 7-9

Speed: Slow

Damage: 15-17

Speed: Slow

+20% Explosion Resist

+20% Explosion Size

Hand-cannon.png Hand Cannon Slow firing, but very fast & powerful projectiles. Damage: 14-16

Speed: Very Slow

-10% Move Speed

-5 Magic Damage

Damage: 19-21

Speed: Very Slow

-10% Move Speed

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Xandu Blaster Fires a barrage of small projectiles. The firing speed of the blaster is not affected by your ranged speed. Damage: 3-5

Speed: Extreme

-25% Move Speed

-50% Jump Height

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Tomlock: Tier 1 Can be combined multiple times with any ranged weapon at an altar in order to upgrade the weapon tier. Damage:7-9

Speed: Medium

Damage +2 per Tier

1 Random bonus per Tier *List of possibles needed*

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Bolt Lance Fires lightning which has a 15% chance to stun targets. Damage dealt is based on your magic damage. Damage: 10-12

Speed: Slow

FIres lighting which pierces through 1 target, and has a 25% chance to stun targets. Damage dealt is based on your magic damage.

Damage: 19-21

Speed: Slow

+10% Move Speed

+10% Magic Charge

+10% Magic Resist

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Reflex Lance Fires powerful arrows which have a slight homing effect. Damage: 12-14

Speed: Slow

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Powitzer Hold to charge the Powitzer for much larger, more powerful projectiles. Damage dealt is based on your magic damage. Damage: 24-26

Speed: Charge

Not Available
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Crowbill Darts Can be upgraded by placing on an Altar, destroying the Altar in the process. Damage: 12-14

Speed: Medium

Damage: +4 per upgrade

Increases 3 random stats per upgrade. *List of possibles needed*

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Shadow Bow Increases the power of all other equipped shadow items by 20% Damage: 8-10

Speed: Medium

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Super Shadow Bow Increases the power of all other equipped shadow items by 20% Damage: 14-16

Speed: Medium

+5 Magic Damage

+10% Move Speed

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Ultra Shadow Bow Fires an extra arrow on every 2nd shot.

Increases the power of all other equipped shadow items by 20%

Damage: 16-18

Speed: Medium

+8 Magic Damage

+10% Move Speed

+10% Ranged Speed

+1 Ring Slot

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Mega Shadow Bow Fires 3 arrows with minimal spread.

Increases the power of all other equipped shadow items by 20%

Damage: 19-21

Speed: Medium

+10 Magic Damage

+10% Move Speed

+10% Ranged Speed

+1 Ring Slot

+20% Arrow Speed

Magic Items[edit | edit source]

Magic items which cause damage can be upgraded to Super items by placing two of the same type on an altar to combine them.

The Traditionalist Perk-traditionalist.png perk prevents you from equipping any magic items, or non-magical items worn in the same slot (such as passive amulets).

Image Name Description Use Item Stats Super Stats
Magic-ruby wand.png
Ruby Wand
An oak wand with a ruby gemstone.

* starting item for Dashy Joe Perk-dashy joe.png perk

Dash forward damaging everything in front of you. Damage: 9-11 Damage: 19-21
Magic-ankh.png Ankh You will be resurrected to 50% health upon death if you have the ankh equipped.

Breaks after first use

* unlocked via Double-Blessed challenge (Receive the same blessing twice)

* activated on death Not Available
Magic-golden skull.png Golden Skull A gold skull which follows you around. The golden skull attacks nearby targets. Damage: 9-11 Damage: 19-21
Magic-crystal skull.png Crystal Skull A crystal skull which follows you around. The crystal skull creates a barrier around you, blocking projectiles. Characters within the barrier gain 20% ranged speed increase
Magic-gold wand.png Gold Wand A solid gold wand. Launch magic projectiles which seek nearby enemies. Damage: 7-9 Damage: 15-17
Magic-emerald pendant.png Emerald Pendant A large shiny emerald gemstone attached to a leather cord. * passive +1 Melee Damage
+1 Ranged Damage
+5 Melee Damage
+4 Ranged Damage

+1 Ring Slot

Magic-spectral blade.png Spectral Blade Summons a spectral blade which spins around you. Damage: 9-11 Damage: 19-21

+3 Melee Damage

Magic-quicksilver arrow.png Quicksilver Arrow Causes your next arrow to be an explosive magical projectile, dealing extra damage and stunning entities. Damage: 7-9 Damage: 19-21

+3 Ranged Damage

Magic-fire totem.png Fire Totem A hand-carved totem with golden relics attached.

* unlocked via Swifty McGee challenge (Defeat a boss in under a minute)

Place a totem on the ground beneath you which launches fireballs at nearby foes. Damage: 7-9 Damage: 14-16
Magic-flying eyeball.png Flying Eyeball A flying eyeball which follows you around and fires a magic projectile at a nearby target. * fires automatically when charged Damage: 4-6 Damage: 9-11
Magic-demonic eyeball.png Demonic Eyeball A flying demonic eyeball which follows you around and fires lightning alongside your arrows. * fires with ranged attack Damage: 4-6 Damage: 8-10
Magic-aether boots.png Aether Boots Leather boots infused with aether, giving them magical properties. Increases your movement speed for 3 seconds.
Magic-golden quiver.png Golden Quiver A glimmering golden quiver. Doubles your ranged attack speed for 3 seconds. Doubles your ranged attack speed for 7 seconds.

+3 Ranged Attack

Magic-vortex ball.png Vortex Ball A pulsating vortex ball. Propels lightning orbs in all directions. Damage: 11-13 Damage: 21-23
Magic-burst pendant.png Burst Pendant A mysterious pendant. Its jewel seems to oscillate between red, green and blue. Creates multiple shockwaves, knocking back entities and causing various effects. +50% Fire Damage

+50% Poison Damage

+1 Ring Slot

Magic-fire wand.png Fire Wand A firey gemstone atop a golden wand. Launches a large fireball from the tip of the wand. Damage: 14-16 Damage: 29-31
Magic-kings amulet.png Kings' Amulet A gleaming amulet which simultaneously makes the wearer more powerful and more vulnerable. * passive +10% Ranged Speed
+3 Melee Damage
+3 Ranged Damage
+50% Damage Taken
-100% Poison Resist
-100% Fire Resist
+15% Ranged Speed
+6 Melee Damage
+5 Ranged Damage
-100% Poison Resist
-100% Fire Resist
+1 Ring Slot
Magic-emerald bracer.png Emerald Bracer A metal bracer which increases the wearer's strength. Creates a powerful shockwave in front of you. Damage: 9-11

+2 Melee Damage

Damage: 21-23

+5 Melee Damage

+2 Melee Knockback

Magic-titan star.png Titan Star A large sparkling holy relic. The titan star ascents above you and fires magic bolts in all directions. Damage: 5-7 Damage: 11-13
Magic-dark feather.png Dark Feather A cursed feather. * passive +50% Explosion Damage
+10% Damage Resist
+50% Explosion Damage
+20% Damage Resist
+50% Explosion Resist
+4 Melee Damage
Magic-golden feather.png Golden Feather An elegant golden feather which gives you a feeling of weightlessness. Massively increases the strength of your next jump. * Golden Feather cannot be upgraded
Magic-demonic prayer beads.png Demonic Prayer Beads Prayer beads which reek of old witches. Absorb the souls of nearby dead things. Each soul temporarily increases your damage by 2. Absorbing 5 souls at once will give you a permanent stat boost. Not Available
Magic-clerics orb.png
Cleric's Orb
A hot glowing yellow orb filled with gaseous ectoplasm.

* starting item for Cleric Perk-cleric.png perk

Restore 12 health and temporarily increase your melee and ranged damage by 2.
Magic-bonebreaker gauntlet.png Bonebreaker Gauntlet A big hulking gauntlet imbued with orcish magic. Creates a large spectral fist which hits enemies in front of you. Damage: 14-16 Damage: 27-29

+4 Melee Damage

Magic-orcish talisman.png Orcish Talisman A talisman worn by orcs to increase their strength. * passive +5 Melee Damage
-5 Magic Damage
-30% Ranged Speed
+6 Melee Damage
+2 Melee Knockback
+20 Max Health
Magic-poison pouch.png Poison Pouch Imbues your next 10 projectiles with poison, making them explode on impact and poisoning enemies. +100% Poison Damage
Magic-chichi beetles.png Chichi Beetles Drop a bunch of chichi beetles on the ground. These volatile beetles will explode upon contact with enemies. Damage: 9-11
Magic-grappling hook.png Grapple Hook Fire a grappling hook ahead of you, pulling you towards the landing point, and stunning enemies.
Magic-lightning poles.png Lightning Poles Use your ranged controls to fire 2 lightning poles. These lightning poles will zap any enemies between them. Damage: 9-11
Magic-book eidolon.png Book of Eidolon Create explosive orbs around you which will fire at nearby enemies. Damage: 9-11 Damage: 19-21

+50% Explosion Resist

+10% Damage Resist

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Icarus Feather Allow you to jump infinitely when equipped.
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Shadow Ball A cute shadowy ball which follows you around. Automatically steals life from a nearby enemy when charged. Damage: 4-6 Automatically steals life from 3 nearby enemies when charged
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Shadow Star A deep shadowy star relic. The shadow star ascends above you and fires magic bolts in all directions Damage: 7-9 Damage: 14-16
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Shadow Fetish Place a shadow totem o the ground beneath you which launches cursing magic bolts at nearby foes. Damage: 7-9 Damage: 14-16
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Shadow Wand Dash forward through walls damaging everything in front of you. Damage: 9-11 Damage: 19-21
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Shadow Pendant Increases the power of all other equipped shadow items by 20% *Passive +5 Magic Damage

+10% Ranged Speed

+10% Melee Speed

-10% Damage Resist

Increases the power of all other equipped shadow items by 40%

Use: Knocks back and damages nearby enemies. Damage: 9 - 11

+10 Magic Damage

+10% Ranged Speed

+10% Melee Speed

Need Image Shadow Hook Fire a shadow hook ahead of you, pulling you towards the landing point, damaging and stunning enemies. Damage: 19-21 Damage: 34-36
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Shadow Scarabs Drop 5 shadow scarabs on the ground. scarabs will explode upon contact with enemies. Damage: 9-11
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Shadow Book Creates 6 explosive orbs around you which are drawn towards nearby enemies. Damage: 9-11
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Shadow Orb
  • Damage and healing not affected by your magic damage, only by the bonus gained from the Shadow Weapons and Pendant.
Creates a blast which deals damage to nearby enemies, while healing yourself [10] and nearby friendlies. Damage: 9-11 Damage: 19-21

Healing: 19-21

Rings[edit | edit source]

Most rings can be upgraded on altars. the Ring Slot Blessing Blessing-ring slot.png and some upgraded Super items add additional slots which allow equipping more than two rings.

Image Name Description Stats Super Stats
Ring-ruby.png Ruby Ring A gold ring with a ruby gemstone. +20 Max Health +30 Max Health

+10% Damage Resist

Ring-poison.png Poison Ring A ring of thorns with an enchanted emerald. Gives your attacks a 10% chance to poison targets. +10% Poison Chance

+2 Melee Damage

+25% Poison Damage

+40% Poison Chance

+4 Melee Damage

+25% Poison Damage

Ring-sapphire.png Sapphire Ring A silver ring with a sapphire gemstone. +3 Ranged Damage +4 Ranged Damage

+10% Ranged Speed

+10% Move Speed

Ring-emerald.png Emerald Ring A gold ring with an emerald gemstone. +1 Melee Damage
+1 Ranged Damage
+5 Max Health
+2 Melee Damage
+2 Ranged Damage
+10 Max Health
+10% Move Speed
Ring-ruby band.png Ruby Band +2 Melee Damage
+1 Melee Knockback
Melee kills with this ring equipped will restore 1 health.

+3 Melee Damage

+1 Melee Knockback

-10% Ranged Speed

Ring-emerald band.png Emerald Band +2 Ranged Damage
+1 Ranged Knockback
+3 Ranged Damage

+10% Ranged Speed

+10% Move Speed

-2 Melee Damage

Ring-obsidian.png Obsidian Ring An obsidian ring which reduces all damage taken by 10%. +10% Damage Resist +15% Damage Resist

+25% Explosion Resist

+25% Magic Resist

+10% Melee Resist

Ring-spiked.png Spiked Ring A sharp metal ring, deals 3 damage to all melee attackers. 25% chance to bleed targets on attacks

+50% Bleed Damage

+2 Melee Damage

Ring-crown.png Crown Ring A solid gold ring that causes your heavy attacks to stun targets. +10% Melee Speed

+25% Explosion Size

Ring-royal.png Royal Ring A ring given to heirs to the throne of Elysian Fields. +5 Magic Damage +8 Magic Damage

+5% Magic Charge

+10% Magic Resist

Ring-fire.png Fire Ring An elemental ring which increases your aptitude with fire. +50% Fire Resistance
+100% Fire Damage
Not Available
Ring-affliction.png Ring of Affliction A very powerful elemental ring. +50% Fire Damage
+50% Poison Damage
+50% Bleed Damage
+2 Magic Damage
Not Available
Ring-orcish.png Orcish Ring +3 Melee Damage
+2 Damage Resist
-5 Magic Damage
-20% Ranged Speed
+4 Melee Damage

+10% Damage Resist

+2 Melee Knockback

Ring-dex.png Dex Ring +15% Ranged Speed
+1 Ranged Damage
-1 Melee Damage
+20% Ranged Speed

+2 Ranged Damage

+10% Move Speed

Ring-magicians.png Magician's Ring +10 Magic Damage
+20% Magic Charge
Give your magic attacks the capacity to pierce through an additional target.

+10 Magic Damage

+20% Magic Charge

Ring-odd.png The Odd Ring Wearing this ring will make your health deteriorate by 1 every 5 seconds.

"The ring appears to be an ordinary gold ring, but ancient runes start to appear around the ring when it is worn."

* unlocked via Winner challenge (Achieve a score of over 5000)

+10 Magic Damage
+5 Melee Damage
+15% Ranged Speed
+25% Damage Resist
Blast-ring.png
Blast Ring Reduces explosion damage dealt to yourself by 50% +30% Explosion Size

+25% Explosion Damage

+40% Explosion Size

+40% Explosion Damage

+20% Explosion Resist

+10% Magic Resist

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Spectral Ring Gives the wearer one additional jump. +5 Magic Damage

+15% Magic Resist

+10% Move Speed

Gives the wearer Three additional jumps.

+10 Magic Damage

+20% Magic Resist

+10% Move Speed

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Crowbill Ring Can be upgraded by placing on an Altar, destroying the Altar in the process. +2 Range Damage

+2 Melee Damage

+2 Magic Damage

Increases 3 random stats per upgrade *needs list of possibles*

Consumable Items[edit | edit source]

The Blessing of Nourishment Blessing-nourishment.png increases the amount of health regained from eating consumable food items.

Image Name Description Stats
Food-heart.png Heart A heart. Consume this to regain 20 health.
Food-apple.png
Apple
Eat to regain 20 health.
Food-orange.png Orange Eat to regain 20 health.
Food-elven bread.png Elven Bread Eat to regain 35 health.

"Wrapped in some ivy leaves to help preserve the bread."

+5 Max Health
Food-tilberry tart.png Tilberry Tart Eat to regain 15 health. +10 Max Health
Food-meat.png Meat Eat to regain 40 health.

"Which animal did it come from? Nobody knows."

Food-preserved egg.png Preserved Egg Eat to regain 20 health.

"Smells rotten, but these things last forever!"

+5 Max Health
Food-battle brew.png Battle Brew Temporarily increases your melee damage by 5, increases your maximum health by 5, and restores 10 health. * does not gain bonus from Blessing of Nourishment

Throwable Items[edit | edit source]

Thrown items are placed in-hand when activated (and cannot be canceled), and are thrown in a direction using your ranged controls. Most thrown items detonate on impact with blocks.

* The player (and any allied NPCs) will also be affected if caught in a throwable item effect

Image Name Description Stats
Orb-lightning.png Lightning Orb A buzzing lightning orb. Creates a lightning field where thrown. Damage: 14-17
Bomb.png
Bomb
Destroys environment & causes damage. Damage: 19-21
Bomb-sticky.png
Sticky Bomb
Destroys environment & causes damage. Sticks to blocks when thrown.

* Sticky Bombs can also attach to allies and enemies

Damage: 19-21
Orb-ascension.png Ascension Orb This orb creates an ascension field where thrown, lifting entities which enter the field.

* Ascension fields persist until affected by an explosion or other block-destroying impact

Orb-stun.png Stun Orb Where thrown, creates a small blast which suspends nearby entities in stasis for 5 seconds.
Bomb-poison.png Poison Bomb Destroys environment, causes damage & poisons entities. Explodes on contact. Damage: 19-21
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Vortex Bomb Explodes on contact and continuously causes damage within its field.

Dagage dealt it based on your magic damage.

Damage: 9-11

Runes[edit | edit source]

Image Name Description
Rune-teleportation.png Teleportation Rune Teleports you back up to the top of the current level.
Rune-shield.png Shield Rune Give shields to yourself and all nearby friendly characters which will block 1 hit.
Rune-demon.png Demon Rune Steals 10 of your health, but increases your maximum health by 20.

Miscellaneous Items[edit | edit source]

Image Name Description
Resurrection wisp.png Resurrection Wisp Use this little fella to resurrect the nearest dead adventurer to 50% health.
Scroll-transmogrification.png Transmogrification Scroll Converts up to 5 nearby objects to gold! (Does not include living things).
Arcane box plus.png
Arcane box minus.png
Arcane Box A mysterious looking box which causes a random event when opened.

[+] boxes will cause a positive effects
[−] boxes are more likely to cause negative effects

Trap-spike.png Spike Trap When placed on the ground, the spike trap will snap on the first enemy that steps on it.

Damage: 29-31

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Primer A magical black cube which can be combined with another item at an Altar to create a more powerful version of the item.
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Golden Key An ancient key which unlock a hidden passage.

Where does it fit?

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Dragon Glass Shard Dragon glass will slowly absorb lava when dropped in to a pool.