Name
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Stats
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Description
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Image
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Slime
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Type: Ooze
Move: Jumping
Speed: Slow
Health Points: 10
Damage: 9-11
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These simple-minded creatures are very
common in caves throughout the world, and
are rarely seen above ground. They are
primarily scavengers, but will also attack
nearby threats.
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Large Slime
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Type: Ooze
Move: Jumping
Speed: Slow
Health Points: 60
Damage: 19-21
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These larger, more mature slimes are much
tougher to deal with. They are often seen
carrying a skull of one of their previous victim
- it is though that this is an attempt to strike
fear in to any nearby threats. When slimes
grow to this size, they can be seen to split in
half, creating two separate-thinking creatures.
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Fire Slime
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Type:Ooze
Move: Jumping
Speed: Slow
Health Points: 20
Damage: 4-6
Causes burning on touch.
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Slimes will eat just about anything they come
across. These particular slimes have been
eating something especially fiery in the caves,
and have resultantly ended up being especially
fiery themselves.
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Poison Slime
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Type: Ooze
Move: Jumping
Speed: Slow
Health Points: 60
Damage: 14-16
Fires poison projectiles and causes poison on touch.
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These dangerous creatures will poison you on
hit, and also have a habit of tossing poisonous
goop your way.
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Bat
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Type: Beast
Move: Flying
Speed: Medium
Health Points: 8
Damage: 9-11
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Bats pose little threat on their own, but can be
dangerous in groups or while amoungst other
creatures.
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Jumper
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Type: Beast
Move: Jumping
Speed: Medium, Fast (Attacking)
Health Points: 15
Damage: 9-11
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These hotheaded monsters are just angry with
the world and everyone in it. They are more
than happy to end their own lives in order to
cause suffering to others. These creatures
have many names throughout the world:
Todgers, Chubbers, Yoghurt Slingers, Porkers,
Dongers, and many more! Perhaps their anger
with the world is linked to the fact that they
have so many derogatory nicknames.
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Hobgoblin
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Type: Humanoid
Move: Ground
Speed: Slow
Health Points: 35
Damage: 9-11
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Hobgoblins are renouned for their stupidity, but
these mischiveous little creatures are often
very skilled in crafting. They wear handcrafted
skull masks to cover up their horrendously
unattractive faces, as well as wristlets and
other jewellery which all indicate their social
standing. Contrary to popular belief,
hobgoblins are actually entirely unrelated to
goblins.
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Warrior Hobgoblin
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Type: Humanoid
Move: Ground
Speed: Slow
Health Points: 55
Damage: 19-21
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Although most hobgoblins are atrocious
warriors, there are a select few which become
known as great champions. They are very
strong, and can take quite a beating, but can
be very easily outsmarted and
outmanoeuvred.
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Kullo
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Type: Undead
Move: Flying
Speed: Medium (Undetected), Fast (Detected)
Health Points: 25
Damage: 14-16
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These creatures are thought to be the remains
of an ancient civilization, living on even after
death. They have a powerful bite and are
usually surrounded by mini kullos which will
attempt to hunt you down if you destroy their
guardian.
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Draze
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Type: Beast
Move: Flying
Speed: Fast
Health Points: 40
Damage: 1-2
Causes Burning
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Drazes are similar to bats in appearance, but
have one major difference - their ability to
breath fire. Their ability to rain an inferno down
upon you is extremely dangerous. You should
try to keep a suitable difference between
yourself and the mouth of a Draze at all cost.
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Mushm'n
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Type: Humanoid
Move: Ground
Speed: Medium
Health Points: 40
Damage: 13-15
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Being quite unthreatening on their own,
Mushm'ns tend to stick together in their
squads. They throw sticky mushroom spores to
slow down their targets, then proceed to claw
at the throats and drink the delicious blood
that pours out.
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Goblin
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Type: Humanoid
Move: Ground
Speed: Medium
Health Points: 20
Damage: 9-11
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Goblins are short & viciouscreatures
goverened by orcs. Historically, they lived deep
underground and developed massively
oversized ears & giant yellow eyes which aided
their ability to survive in the dark. Nowadays
they are more integrated in to orcish culture
and often live as a minority group in orcish
camps & cities.
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Orc
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Type: Humanoid
Move: Ground
Speed: Medium
Health Points: 30-60
Damage: 9-11
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Orcs are large, strong, intelligent creatures
who have been at war with humans for
hundreds of years. They are savage warriors,
with a taste for human flesh who enjoy nothing
more than a good old fashioned raid. Humans
often refer to them as 'pixies' - something
which originated at the start of the war as an
attempt to relieve the aspect of fear from the
soldiers.
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Chief Orc
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Type: Humanoid
Move: Ground
Speed: Medium
Health Points: 80
Damage: 9-11
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These orcs are much stronger than the regular
ones, but don't tend to use ranged weapons.
They have a very powerful swipe, so keep
them at range!
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Demon Orc
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Type: Humanoid
Move: Ground
Speed: Fast
Health Points: 80
Damage: 9-11
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Orcs sometimes feel the need to make deals
with the devil, resulting in these monstrosities
who are very proficient in combat, but have
absolutely zero personiality.
These guys will block almost anything you
throw at them and need to be attacked from
behind.
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Pitboy
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Type: Humanoid
Move: Ground
Speed: Fast
Health Points: 120
Damage: 14-15
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Pitboys are group of crazed men living within
the cave, or the 'pit' as they prefer to call it.
They paint their skin various colours to
determine rank within their groups, and often
paint skeletal marking their bodies to
display their loyalty for their God, The
Overlord.
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Phantom
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Type: Undead
Move: Ground
Speed: Medium
Health Points: 50-100
Damage: 10-15
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Having being brought in from the spirit world
through the use of a powerful relic, Phantoms
are hostile characters who carry powerful
shadow weapons.
Phantoms resemble who the once were, but there
bodies are gone. They are made up of an
almost-solid, translucent substance that gives off a chilling aura.
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Archfiend
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Type: Undead
Move: Flying
Speed: Medium
Health Points: 450
Damage: 14-16
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Archfiends are powerful phantoms very rarely
seen outside of the spirit world.
The feed on sould of the living, and use their
mouth tenticles to suck the life out of their
prey.
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Cave Troll
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Type: Giant
Move: Ground
Speed: Slow
Health Points: 100
Damage: 14-22
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These ugly creatures have very tough skin,
making them quite resistand to ranged attacks.
Trolls are fairly unintelligent creatures and
lead a simple life in caves throughout the
world. They will eat just about anything,
including rocks, metal and plants, but seem to
have a particualr hankering for humans.
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Tiki Grub
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Type: Beast
Move: Stationary
Speed: Stationary
Health Points: 100
Damage: 15-17
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These very territorial creatures will defend
their land to the very end. They will
undoubtably beat you at range - best practice
is to duck and weave until you're close enough
to hack away at them to interrupt their
attacks.
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Charger
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Type: Construct
Move: Flying
Speed: Medium
Health Points: 50
Damage: 16-18
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Their rather unimaginative name comes from
their incessant habit of charging down their
enimies with a gorrifying spiked shield.
Avoiding their charge will leave them open to
attack from behind.
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Tentabrain
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Type: Monstrosity
Move: Random
Speed: Slow
Health Points: 150
Damage: 15-20
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Tentabrains begin life as a minute parasitic
creatures floating through the air looking for a
host to feed from. Eventually, they grow large
enough to engulf entire chunks of land and
remain stationary as they devour passing
creatures.
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Lava Swarm
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Type: Beast
Move: Flying
Speed: Medium
Health Points: 5
Damage: 14-16
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A swarm of bee-like creatures which pack a
powerful punch. They will use themselves as
weapons in order to protect the swarm from
incoming threats.
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Spike Slug
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Type: Outsider
Move: Ground, Wall & Ceiling
Speed: Slow
Health Points: 100
Damage: 9-11
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A slimy creature with sharp spines protruding out of holes in their bodies. When threatened, spike slugs are able to propel a flurry of spines in to the air which are very difficult to avoid.
Spike slugs are slow creatures with a sticky underside which allows them to slide along floors, walls and ceilings
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Splort
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Type: Outsider
Move: Flying
Speed: Medium
Health Points: 160
Damage: 17-19
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These bumblebee-like creatures seem to be very common in the Shrouded Land. They are extremely aggressive, and will charge at nearby threats to scare them off.
If their charge is dodged and they end up slamming in to a wall, they will be temporarily stunned, leaving them open to attack.
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Squidclops
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Type: Outsider
Move: Flying
Speed: Slow
Health Points: 150
Damage: 0
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Harmless flying cephalopods which use their tentacles to propel themselves in to the air.
These critters will periodically send out bursts of energy that will produce shields for nearby allies.
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Crusher
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Type: Outsider
Move: Flying
Speed: Stationary
Health Points: 120
Damage: 19-21
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These spiky fellas have a hard protective shell. They cannot be damaged until their shell is broken, revealing their vulnerable, but still just as spiky, flesh underneath.
Crushers will charge down opponents at great speed. Due to their shape they will only charge in straight lines, so their movements can be easily predicted.
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