Caveblazers Wiki
Advertisement

Caveblazers currently features 18 perks, each offering unique bonuses.

The Adventurer perk is unlocked by default, whereas the remaining 17 must be unlocked.

Icon Perk Name Perk Effects
Perk-adventurer Adventurer
Perk-archer Archer
  • Increase ranged damage by 1
  • Increase the speed of your arrows by 50%
  • Increase ranged attack speed by 10%
  • Reduce melee damage by 2
Perk-twofold Twofold
  • Fire an additional arrow with every shot
  • Reduce ranged attack speed by 20%
  • Start without a melee weapon
Perk-sorcerer Sorcerer
  • Increase magic damage by 10
  • Magic items charge 50% faster
  • Reduce melee damage by 2
Perk-sticky pete Sticky Pete
  • Start with 2 sticky bombs Bomb-sticky
  • All normal bombs picked up become sticky bombs
Perk-juggernaut Juggernaut
  • Increase maximum health by 50
  • Increase melee damage by 2
  • Reduce ranged damage by 2
  • Reduce ranged attack speed by 20%
Perk-elementalist Elementalist
  • Double all damage dealt by fire & poison.
Perk-cleric
Cleric
  • Start with the Cleric's Orb Magic-clerics orb
  • Reduce maximum health by 30
  • Reduce health gained from food by 10
Perk-dashy joe
Dashy Joe
  • Start with a Ruby Wand Magic-ruby wand
  • Increase magic damage by 5
  • Reduce maximum health by 50
Perk-springy Springy
  • Increase your maximum jump height
  • Double jump!
Perk-slasher Slasher
  • Create magic projectile through melee attacks
  • Reduce melee damage by 1
Perk-investor Trader
  • Donate any items to shrines in order to reduce their price by 10%
  • Your first use of an altar will require 1 item instead of 2 (Note: not per altar)
Perk-traditionalist
Traditionalist
  • Magic Items are no longer usable
    * including any items which use that equipment slot
  • Increase your melee damage by 3
  • Increase your ranged damage by 2
  • Increased melee and ranged knockback by 1
Perk-explosive Explosive
  • Reduce damage from explosions by 50%
  • Double your explosive damage
  • Start with 2 bombs Bomb and 1 sticky bomb Bomb-sticky
Perk-heavy hitter Heavy Hitter
  • All melee attacks will be heavy hits
Perk-vampire Vampire
  • Reduce your maximum health by 40
  • Gain 2 health from every kill, and 1 health from multiple hits on a boss
  • You health deteriorates by 1 every 4 seconds
  • Food no longer heals you
  • Deal increased damage based on your current health; 1% per health point
Perk-reaper
Reaper
  • Start with nothing but the Soul Reaper Melee-soul reaper
  • Reduce your maximum health by 20
Perk-protection Protection
  • Increase damage resist by 2
  • Reduce ranged damage by 1
  • Start with 2 bombs Bomb
Advertisement